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Acronym Definition
FGKN Free Gemeenschappelijke Kernenergiecentrale Nederland
FGKN Free Global Knowledge Network
FGKN Free Global Korean Network
FGKN Free Guest, Keen & Nettlefolds (British global engineering company)
FGKN Free Iks Gorkon
Knowledge is defined (Oxford English Dictionary) variously as (i) expertise, and
skills acquired by a person through experience or education; the theoretical or
practical understanding of a subject, (ii) what is known in a particular field
or in total; facts and information or (iii) awareness or familiarity gained by
experience of a fact or situation. Philosophical debates in general start with
Plato's formulation of knowledge as "justified true belief". There is however no
single agreed definition of knowledge presently, nor any prospect of one, and
there remain numerous competing theories.
Knowledge acquisition involves complex cognitive processes: perception,
learning, communication, association and reasoning. The term knowledge is also
used to mean the confident understanding of a subject with the ability to use it
for a specific purpose.
We suppose ourselves to possess unqualified scientific knowledge of a thing, as
opposed to knowing it in the accidental way in which the sophist knows, when we
think that we know the cause on which the fact depends, as the cause of that
fact and of no other, and, further, that the fact could not be other than it is.
Now that scientific knowing is something of this sort is evident — witness both
those who falsely claim it and those who actually possess it, since the former
merely imagine themselves to be, while the latter are also actually, in the
condition described. Consequently the proper object of unqualified scientific
knowledge is something which cannot be other than it is.
”
— Aristotle, Posterior Analytics (Book 1 Part 2)
The definition of knowledge is a matter of on-going debate among philosophers in
the field of epistemology. The classical definition, described but not
ultimately endorsed by, Plato , has it that in order for there to be knowledge
at least three criteria must be fulfilled; that in order to count as knowledge,
a statement must be justified, true, and believed. Some claim that these
conditions are not sufficient, as Gettier case examples allegedly demonstrate.
There are a number of alternatives proposed, including Robert Nozick's arguments
for a requirement that knowledge 'tracks the truth' and Simon Blackburn's
additional requirement that we do not want to say that those who meet any of
these conditions 'through a defect, flaw, or failure' have knowledge. Richard
Kirkham suggests that our definition of knowledge requires that the believer's
evidence is such that it logically necessitates the truth of the belief.
In contrast to this approach, Wittgenstein observed, following Moore's paradox,
that one can say "He believes it, but it isn't so", but not "He knows it, but it
isn't so". He goes on to argue that these do not correspond to distinct mental
states, but rather to distinct ways of talking about conviction. What is
different here is not the mental state of the speaker, but the activity in which
they are engaged. For example, on this account, to know that the kettle is
boiling is not to be in a particular state of mind, but to perform a particular
task with the statement that the kettle is boiling. Wittgenstein sought to
bypass the difficulty of definition by looking to the way "knowledge" is used in
natural languages. He saw knowledge as a case of a family resemblance.
Reliable Knowledge
In An Introduction to Logic and Scientific Method (1934), Morris R. Cohen and
Ernest Nagel reviewed the pursuit of truth as determined by logical
considerations. They reviewed ways of eliminating doubt and arriving at stable
beliefs or reliable knowledge, such as
* The method of authority
* The method of intuition
* The methods of experimental inquiry:
o Types of invariant relations
o The experimental method in general
o The method of agreement
o The method of difference
o The joint method of agreement and difference
o The method of concomitant variation
o The doctrine of the uniformity of nature
o The plurality of causes
Their final conclusion was, "Scientific method we declare as the most assured
technique man has yet devised for controlling the flux of things and
establishing stable beliefs."
In an essay entitled "Inductive Method and Scientific Discovery," Marcello Pera
said, "In the first place, the scientific method is a procedure, a general
strategy that indicates an ordered sequence of moves (or steps) which the
scientist has to make (or go through) in order to reach the goal of his
research." (In On Scientific Discovery, edited by Grmek, Cohen, and Cimino
[1977], published in the Boston Studies in the Philosophy of Science Series.)
The scientific method is not a method directly applied, but rather a guide to
the mental activity stages of originating, refining, extending, and applying
knowledge. It is subject neutral and flexible in use; it is thus suitable for
all domains.
Statements about truth must be viewed skeptically. Rather than state something
as "true," the following phrase should be used: "On the evidence available today
the balance of probability favors the view that..." (V. Gordon Childe, Man Makes
Himself, 1936)
The literature contains hundreds of formulas for the scientific method. They are
basically the same but differ in length and terminology. In an article
"Suggestions for Teaching the Scientific Method" published in the March 1961
issue of American Biology Teacher, Dr. Kenneth B.M. Crooks suggested this one:
1. Curiosity
2. Is there a problem?
3. Get the evidence
4. Attributes needed
5. Weigh all evidence
6. Make the educated guess (hypothesis)
7. Challenge the hypothesis
8. Get a conclusion
9. Suspend judgment
10. Deductive reasoning
Communicating knowledge
Symbolic representations can be used to indicate meaning and can be thought of
as a dynamic process. Hence the transfer of the symbolic representation can be
viewed as one ascription process whereby knowledge can be transferred. Other
forms of communication include imitation, narrative exchange along with a range
of other methods. There is no complete theory of knowledge transfer or
communication.
While many would agree that one of the most universal and significant tools for
the transfer of knowledge would be the different systems of writing argument
over the usefulness of the written word exists however, with some scholars
skeptical of its impact on societies. In his novel “Technopoly” Neil Postman
demonstrates the argument against the use of writing through an excerpt from
Plato’s work “Phaerus” (Postman, Neil (1992) Technopoly, Vintage, New York, pp
73). In this excerpt the scholar Socrates recounts the story of Thamus, the
Egyptian king and Theuth the inventor of the written word. In this story Theuth
presents his new invention “writing” to King Thamus, telling Thamus that his new
invention “will improve both the wisdom and memory of the Egyptians” (Postman,
Neil (1992) Technopoly, Vintage, New York ,pp 74). King Thamus is skeptical of
this new invention and rejects it as a tool of recollection rather than retained
knowledge. He argues that the written word will infect the Egyptian people with
fake knowledge as they will be able to attain facts and stories form an external
source and will no longer be forced to mentally retain large quantities of
knowledge themselves (Postman, Neil (1992) Technopoly, Vintage, New York ,pp
74).
Andrew Robinson also highlights, in his work “The Origins of Writing”, the
possibility for writing to be used to spread false information and there for the
ability of the written word to decrease social knowledge (Robinson, Andrew
(2003) “The Origins of Writing” in Crowley and Heyer (eds) Communication in
History: Technology, Culture, Society, Allyb and Bacon, Boston pp 34). People
are often internalizing new information which they perceive to be knowledge but
are in reality fill their minds with false knowledge.
Situated knowledge
Situated knowledge is knowledge specific to a particular situation. Imagine two
very similar breeds of mushroom, which grow on either side of a mountain, one
nutritious, one poisonous. Relying on knowledge from one side of an ecological
boundary, after crossing to the other, may lead to starving rather than eating
perfectly healthy food near at hand, or to poisoning oneself by mistake.
Some methods of generating knowledge, such as trial and error, or learning from
experience, tend to create highly situational knowledge. One of the main
benefits of the scientific method is that the theories it generates are much
less situational than knowledge gained by other methods. Situational knowledge
is often embedded in language, culture, or traditions.
Knowledge generated through experience is called knowledge "a posteriori",
meaning afterwards. The pure existence of a term like "a posteriori" means this
also has a counterpart. In this case that is knowledge "a priori", meaning
before. The knowledge prior to any experience means that there are certain
"assumptions" that one takes for granted. For example if one is being told about
a chair it is clear to him that the chair is in space, that it is 3D. This
knowledge is not knowledge that one can "forget", even someone suffering from
amnesia experiences the world in 3D. See also: A priori and a posteriori.
Partial knowledge
One discipline of epistemology focusses on partial knowledge. In most realistic
cases, it is not possible to have an exhaustive understanding of an information
domain, so then we have to live with the fact that our knowledge is always not
complete, that is, partial. Most real problems have to be solved by taking
advantage of a partial understanding of the problem context and problem data.
That is very different from the typical simple math problems that we solve at
school, where all data are given and we have a perfect understanding of formulas
necessary to solve them.
Knowledge management
Knowledge management
Knowledge management is a management theory which emerged in the 1990s. It seeks
to understand the way in which knowledge is created, used and shared within
organizations. A significant part of Knowledge Management theory and practice
aligns two models: (i) the DIKW model, which places data, information, knowledge
and wisdom into an increasingly useful pyramid. (ii) Nonaka's reformulation of
Polanyi's distinction between tacit and explicit knowledge. Both of these models
are increasingly under challenge with different schools of thought emerging
which are more fully described and referenced in the main article.
An objective of mainstream knowledge management is to ensure that the right
information is delivered to the right person just in time, in order to take the
most appropriate decision. In that sense, knowledge management is not interested
in managing knowledge per se, but to relate knowledge and its usage. This leads
to Organizational Memory Systems. More recent developments have focused on
managing networks (the flow of knowledge rather than knowledge itself) and
narrative forms of knowledge exchange.
Religious meaning of knowledge
In many expressions of Christianity, such as Catholicism and Anglicanism,
knowledge is one of the seven gifts of the Holy Spirit.
In Islam, the prophet Muhammad has described himself and his vicergeant Ali as
the sources of knowledge: "I am the City of Knowledge and Ali is its Gate".
Hindu Scriptures present two kinds of knowledge, Paroksha Gnyana and Aporoksha
Gnyana. Paroksha Gnyana is secondhand knowledge: knowledge obtained from books,
hearsay, etc. Aporoksha Gnyana is the knowledge borne of direct experience,
i.e., knowledge that one discovers for oneself.
The Old Testament's Tree of Knowledge of Good and Evil contained the knowledge
that separated Man from God.

RuneScape has often been one of
the top massive online role playing games. It is a unique game. But, with a
unique game, comes unique players. Players get bored, and then try to develop
cheats....autos or bots that will help them achieve success in their beloved
games of Runescape 2.
RuneScape is a virtual world which
is divided into two part: Members Areas and Non-Members areas. People who pay to
play (p2p), receive access to the special areas. They also have access to the
free areas. The members' places are much larger, offer "better" items for the
gameplay of rs2, and much, much more. The character that you create when you
first start playing runescape, moves around the game on foot; either by running,
or walking. Players are challenged to their utmost skills by fighting new
monsters, completing difficult quests, and manipulating marketing. As Runescape
2 is an RPG (Role playing game), there is no set path a person must take to play
rs. They can choose what to do, and when, whether it be training their
money-making skills, or fighting another player. Players usually interact with
each other by chatting through public chat, or private chat.Internet Junction For Gamers, Runescape Market and More IJFG.COM IJFG.com
was a runescape 2 based site. They have now, however, taken another look....
Of
course the king of all game cheating websites is
trick the trik (otherwise known as RPG Cheats Site), where you can find
cheat forums, mmorpg topsite, arcade games and any mmo game related topics.
The master of massive multiplayer
online role-playing games (MMORPG) cheats can be found at Trik.com
Trik.com; this site is one of the best today. The forum section,
Trik.com forum, originally came from IJFG.com (Internet Junction For
Gamers) , which was one of the best websites that discussed various gamers'
issues. The full name was Internet Junction For Gamers, Runescape Market and
More. This site had Jokes, Pranks, RuneScape and other cool games. RuneScape is
set in a medieval fantasy world, similar to "Guild Wars" or "EverQuest," where
players control character representations of themselves. As with most MMORPG,
there is no overall objective or end to the game. Players explore, form
alliances, perform optional tasks, and complete quests for rewards and to build
characters' skills.
Trik.com continues IJFG.com's
success, but Trik.com has more to offer. Trik Topsite can be found at
Trik Topsite; the TopSite is a great addition if you want to find the best
MMO RPG site(s) or raise your site in the rankings. Trik.com also has a
viciously competitive Arcade. If you want to be the #1 Arcade on Trik, then come
prove yourself at Trik.com arcade:
Trik arcade. Trik.com – Trik.com/topsite – Trik.com/forum/arcade.php
With the rising popularity of
commercial MMORPG games came the desire from ardent players of these games to
run their own servers beside the ones run by the game's creator. Since the
original server software is not usually available, the behavior of the server
has to be re-engineered. This can be done by analyzing the data stream with the
original server, or by disassembling and analyzing the client which is
available.
Ultima Online was one of the first
large MMORPGs. Due to its openness in implementation, server emulators arose
very quickly, even during the beta stage of development. The destination to
which the client connects was changeable by simply editing a text file. In beta
stage the client-server data stream was not encrypted yet. The term server
emulator became known through Ultima Online server reimplementation such as UOX,
which was the pioneer. Many forks and reimplementations followed UOX, because
its source code was released under the GNU General Public License relatively
early. RunUO is today the most widely used UO-server emulator. After RuneScape
implemented anti-cheating measures, many gamers left and started their own
private servers. The best place to discuss the private server is at
Trik- The Master of Private Server.
Another useful site is
Rune Web ruwb.com . This site is about more serious RuneScape gold trading,
account exchange, gold for real life cash and many services. It includes tips on
how to avoid getting lured/scammed while using the marketplace. For programming,
visual basics, java, C/C++, scar and all other languages such as PHP, HTML, ASP,
Delphi. There are also sections for graphics talents, plus many cool videos and
fun stuff.
A defining moment in internet
gaming history was when a group of gamers called (hygo 7) decided to start an
ultimate game forum, which they named
hygo.com. It has the best financial backing, the friendliest game community,
and the highest quality of information. Currently Hygo.com has entered a new
phase...Hygo.com is offering the best private server game. With thousands of
members, Hygo.com is your next place to visit, as they have an amazing game with
a community and economy.
Hygo.com - The Online Adventure Game. is definitely one of the top sites you want to join right
now!
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